Artist and computer scientist Marco Pinter has created a series
of robotically controlled sculptures, which interact with on-screen
and projected imagery to trick the mind into perceiving the
existence of objects that are not physically present.
The sculptures are
Heath Robinson-esque machines comprised of a number of
different TV screens, projection screens and an array of weird and
wonderful mechanical parts such as cogs, bones and pendulums.
He told Wired.co.uk that he is particularly interested in
object permanence, or the acknowledgment that objects continue
to exist when we don't see them. His work aims to question how much
we can trust our perception. "I have a background in cognitive
psychology and I am very interested in visual perception and
illusion," he said.
The pieces feature on-screen animations which appear to move
from one side of the screen to the other. A few seconds later they
appear on a second screen travelling at the same speed and in the
same direction, positioned about a foot away from the first
one. The brain fills in the gap, allowing us to imaging the
object has moved between the screens. The animation then leaps off
the screen and appears to trigger a cog or similar moving part into
action. The effect is that we imagine that this virtual agent is
leaping between screens and triggering physical mechanisms. See the
video embedded in this post to see the machines in action.
He designed the software using Processing and Max,
creating a virtual stage in which the screens and the robotic
mechanisms were placed. The program was linked to Arduino
controllers to trigger the mechanisms at the right time. "In
order for the illusion to work, I needed a very tight interaction
between the motors and the graphics," he said.
The pieces are currently on a time loop, but Pinter plans to
create pieces that interact with the viewer.
Pinter's pieces are currently being exhibited at the AC Institute in
New York.